Patch Notes: January 12, 2015
Happy new year, Neon nation! Some great updates for you all today: ► Framerate dramatically improved We’ve rewritten a large part of the gameplay code to improve performance, so the game should almost always look smooth now. ► Gameplay graphics improved The blue “track” in gameplay is now shinier and prettier. Also some minor graphic tweaks, such as non-perfect note hits no longer flashing the track. ► Timing window adjustments The timing window has been narrowed by 25%, and the timing “needle” that shows early/late hits also reacts more dramatically to inputs. ► Bug with Notes and Holds in close proximity fixed Fixed a bug…